Using an assortment of free software, Henry and Robbie turn a real house into a significantly smaller 3D printed object. Henry uses aerial photogrammetry to turn his quadcopter into a pseudo real-world building scanner. He can import that scan into game engines, or even Blender. Robbie will demonstrate how he can also take the resulting file and turn it into a 3D printed version of the real-world object.
This series is provided free of charge.
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